1. NPCs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. republic
  7. republic_first_sergeant
Portrait

Republic First Sergeant

Level 32-33 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
facehair
(one of 5)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a02_mustache
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 5)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h28_p
         skincolor_human_non_h29_p
           skincolor_human_non_h32_p
            haircolor
            (one of 4)
             haircolor_human_non_h10_p
               haircolor_human_non_h12_p
                 haircolor_human_non_h15_p
                   haircolor_human_non_h11_p
                    eyecolor
                    (one of 3)
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h04_s
                         eyecolor_human_non_h03_s
                          complexion
                          (one of 3)
                          comp_human_non_c01_m
                            comp_human_non_c05_m
                              comp_human_non_c07_m
                                age
                                (one of 2)
                                [empty]
                                age_non_non_mid01_m
                                  Body details
                                  SlotDetails
                                  chestchest_baggy_bms_archetype
                                  • + chest_baggy_bms_med_ge_a02_collar
                                  • Material: chest_baggy_med_ge_a02repofficer01_m
                                  bracerbracer_short_bms_archetype
                                  • Material: bracer_short_med_ge_a02repofficer01_u_v02
                                  handhand_glove_bms_archetype
                                  • Material: hand_glove_med_ge_a02repofficer01_u
                                  waistwaist_belt_bms_archetype
                                  • Material: waist_belt_med_ge_a02repofficer01_u
                                  legleg_pant_bms_archetype
                                  • Material: leg_pant_med_ge_a02repofficer01_m_v01
                                  bootboot_tall_bms_archetype
                                  • Material: boot_tall_med_ge_a02repofficer01_u
                                  All NPCs with this appearance (3)