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Portrait

Breaktown Brawler Thades Gorkultok <Old World Muscle>

Level 65 | Elite | Melee


Attributes

Passives (8)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Untouchable

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_06.​boss_brawler.​unbreakable_defense

Untouchable
30s10s channel3 m999100%

Face Breaker

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_06.​boss_brawler.​massive_punch

Face Breaker
30sinstant2 m998100%

Berserker Slam

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_06.​boss_brawler.​shoulder_charge

Berserker Slam
10sinstant10-80 m997100%

Fists Made for Punching

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_06.​boss_brawler.​flurry

Fists Made for Punching
0.5sinstant2 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.breaktown_brawler

Loot information

Loot package: 2971916434868525562, 12476508992375904615

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet66_bms_archetype
  • Material: face_gehelmet66_med_ge_cy02c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
Body details
SlotDetails
chestchest_cyborg05_bms_archetype
  • + chest_cyborg05_bms_heavy_ge_cy05_chest
  • + chest_cyborg05_bms_heavy_ge_cy05_shoulder
  • + chest_cyborg05_bms_heavy_ge_cy05_back
  • + chest_cyborg05_bms_heavy_ge_cy05_arm
  • + chest_cyborg05_bms_heavy_ge_cy05_loin
  • + chest_cyborg05_bms_heavy_ge_cy05_skin
  • Material: chest_cyborg05_heavy_ge_cy05c01_u
  • Skin slot 1: chest_naked_caucasian_young_a01c01_bms
  • Skin color is hued into slot: 1
bracerbracer_cyborg05_bms_archetype
  • Material: bracer_cyborg05_heavy_ge_cy05c01_u
handhand_cyborg05_bms_archetype
  • + hand_cyborg05_bms_heavy_ge_cy05_bracer
  • + hand_cyborg05_bms_heavy_ge_cy05_rforearm
  • + hand_cyborg05_bms_heavy_ge_cy05_skin
  • Material: hand_cyborg05_heavy_ge_cy05c01_u
  • Skin slot 1: hand_naked_caucasian_young_a01c01_bms
  • Skin color is hued into slot: 1
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_ge_cy05_front
  • + waist_belt_bms_heavy_ge_cy05_back
  • Material: waist_belt_heavy_ge_cy05c01_u
legleg_cyborg05_bms_archetype
  • + leg_cyborg05_bms_heavy_ge_cy05_leftleg
  • + leg_cyborg05_bms_heavy_ge_cy05_rightleg
  • Material: leg_cyborg05_heavy_ge_cy05c01_u
bootboot_cyborg05_bms_archetype
  • + boot_cyborg05_bms_heavy_ge_cy05_cover
  • + boot_cyborg05_bms_heavy_ge_cy05_boot
  • Material: boot_cyborg05_heavy_ge_cy05c01_u
All NPCs with this appearance (4)