1. NPCs
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. reactor_drone_ambient
Portrait

Photoconduction Drone

Level 65 | Strong | Droid


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_swhelmet03_bmn_archetype
  • Material: face_swhelmet03_heavy_sw_a14c01_u
Body details
SlotDetails
chestchest_cyborg05_bmn_archetype
  • Material: chest_cyborg05_heavy_ge_cy03c01_m
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_sp_a03c02_u_v01
handhand_cyborg05_bmn_archetype
  • Material: hand_cyborg05_heavy_ge_cy04c01_u
legleg_cyborg05_bmn_archetype
  • Material: leg_cyborg05_med_ge_cy02c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
bootboot_cyborg05_bmn_archetype
  • Material: boot_cyborg05_med_ge_cy02c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
All NPCs with this appearance (2)