1. NPCs
  2. qtr
  3. 1x2
  4. event
  5. area
  6. sand_people_camp
  7. infected_keeper_of_stories
Portrait

Infected Sand People Shaman

Level 27-50 | Elite | Striker


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Thrash

Strikes the target twice, dealing melee damage on both hits.

FQN: abl.​npc.​ability.​pole.​double_strike_single_target

Thrash
4.5sinstant4 m100100%

Infected Attack

FQN: abl.​qtr.​1x2.​event.​shared.​infected_attack

Infected Attack
5sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
head[empty]
faceface_gehelmet12_bms_archetype
  • + face_gehelmet12_bms_med_ge_a28_breather
  • Material: face_gehelmet12_med_ge_a28sandpeople02_u
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c05_u
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_ge_a28_chest
          • + chest_tight_bms_med_ge_a28_collar
          • + chest_tight_bms_med_ge_a28_loin
          • Material: chest_tight_med_ge_a28sandpeople02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a28sandpeople01_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_med_ge_a28_back
          • Material: hand_gauntlet_med_ge_a28sandpeople02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a28_back
          • + waist_belt_bms_med_ge_a28_front
          • Material: waist_belt_med_ge_a28sandpeople02_u
          legleg_skirt_bms_archetype
          • Material: leg_skirt_med_ge_a28sandpeople02_u_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a28_trim
          • Material: boot_tall_med_ge_a28sandpeople02_u