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Portrait

Knight Saboteur

Level 48 | Strong | Jedi Guardian


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany150100%

Soresu Form

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Soresu Form
60sinstantany100100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m50100%

Sweep Field

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Sweep Field
12sinstant4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m25100%

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Master Stasis
60sinstant15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • + hair_human_bms_non_a05_lock
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
facehair
(one of 2)
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h17_p
     skincolor_human_asian_h08_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h11_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c20_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_robe02_bms_archetype
                • + chest_robe02_bms_heavy_jk_a09_back
                • + chest_robe02_bms_heavy_jk_a09_hooddown
                • + chest_robe02_bms_heavy_jk_a09_shld
                • Material: chest_robe02_heavy_jk_a09c02_u
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_jk_a09c02_u_v02
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_heavy_jk_a09_wrist
                • Material: hand_gauntlet_heavy_jk_a09c02_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_heavy_jk_a09_back
                • + waist_belt_bms_heavy_jk_a09_front
                • Material: waist_belt_heavy_jk_a09c02_u
                legleg_armor02_bms_archetype
                • Material: leg_armor02_heavy_jk_a09c02_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_jk_a09_shin
                • Material: boot_tall_heavy_jk_a09c02_u