1. NPCs
  2. exp
  3. uprisings
  4. denova
  5. trench_runner
  6. mini_bosses
  7. demolition
Portrait

Lieutenant Jom Shomo <Rike's Raiders>

Level 75 | Champion | Ranged


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fire Bomb

FQN: abl.​exp.​uprisings.​denova.​trench_runner.​mini_bosses.​demolition_gtaoe_grenade

Fire Bomb
10s3s cast30 m100100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​exp.​uprisings.​denova.​trench_runner.​mini_bosses.​demolition_sticky_grenade

Sticky Grenade
5sinstant30 m90100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​uprisings.​denova.​trench_runner.​mini_bosses.​demolition_flurry

Ranged Attack
1.5sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 5194695669827678456, 11123086626378628098

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a04
  • Material: head_rattataki_bmf_asian_a04c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
complexioncomp_rattataki_non_c05_u
    facepainttattoo_rattataki_non_c03_m
      Body details
      SlotDetails
      chestchest_trenchtight_bmf_archetype
      • + chest_trenchtight_bmf_heavy_tr_a05_shld
      • + chest_trenchtight_bmf_heavy_tr_a05_back
      • Material: chest_trenchtight_heavy_tr_a05c04_m
      bracerbracer_short_bmf_archetype
      • Material: bracer_short_heavy_tr_a05c02_u_v02
      handhand_gauntlet_bmf_archetype
      • + hand_gauntlet_bmf_heavy_tr_a05_wrist
      • Material: hand_gauntlet_heavy_tr_a05c02_u
      waistwaist_belt_bmf_archetype
      • + waist_belt_bmf_heavy_tr_a05_back
      • + waist_belt_bmf_heavy_tr_a05_front
      • Material: waist_belt_heavy_tr_a05c02_u
      legleg_pant_bmf_archetype
      • Material: leg_pant_heavy_tr_a05c02_m_v02
      bootboot_tall_bmf_archetype
      • + boot_tall_bmf_heavy_tr_a05_shin
      • Material: boot_tall_heavy_tr_a05c02_u