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  7. holowan_cyberops_officer
Portrait

Holowan CyberOps Officer

Level 31 | Strong | Snap Shot


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m20100%

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m05%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 14361019425464260182

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bms_archetype
  • Material: face_gehelmet07_med_ge_a07repcitizen02_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber04_bottom
  • + facehair_human_bms_caucasian_sm_cyber04_top
  • + facehair_human_bms_caucasian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor
(one of 3)
 skincolor_human_non_h30_p
     skincolor_human_non_h33_p
       skincolor_human_non_h36_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h15_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h03_s
                complexioncomp_human_non_c26_m
                  Body details
                  SlotDetails
                  chestchest_tight_bms_archetype
                  • + chest_tight_bms_med_ge_a14_collar
                  • + chest_tight_bms_med_ge_a14_chest
                  • + chest_tight_bms_med_ge_a14_arm
                  • Material: chest_tight_med_ge_a14military02_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_med_ge_a14military02_u_v02
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_med_ge_a14_pouch
                  • Material: hand_gauntlet_med_ge_a14military02_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_ge_a14_front
                  • + waist_belt_bms_med_ge_a14_back
                  • + waist_belt_bms_med_ge_a14_sling
                  • Material: waist_belt_med_ge_a14military02_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_med_ge_a14military02_m_v01
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_ge_a14_cuff
                  • Material: boot_tall_med_ge_a14military02_u