1. NPCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. ukabi
  7. ukabi_underworld_chemist
Portrait

Exchange Lab Guard

Level 20-21 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a11
  • + hair_human_bfn_non_a11_mohawk
  • Material: hair_human_non_a11_v01_f
hair_human_bfn_non_a05
  • + hair_human_bfn_non_a05_sides
  • Material: hair_human_non_a05_v01_f
hair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_spikes
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a10
  • + hair_human_bfn_non_a10_spikes
  • Material: hair_human_non_a10_v01_f
facehair
(one of 3)
[no archetype]
  • + facehair_human_bfn_caucasian_sw_cyber02_side01
  • + facehair_human_bfn_caucasian_sw_cyber02_front
  • Material: facehair_human_non_sw_cyber02_u
[no archetype]
  • + facehair_human_bfn_caucasian_sw_cyber03_side02
  • + facehair_human_bfn_caucasian_sw_cyber03_top02
  • Material: facehair_human_non_sw_cyber03_u
[no archetype]
  • + facehair_human_bfn_caucasian_sw_cyber04_bottom
  • Material: facehair_human_non_sw_cyber04_u
skincolor
(one of 4)
 skincolor_human_non_h29_p
     skincolor_human_non_h30_p
       skincolor_human_non_h31_p
         skincolor_human_non_h32_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h15_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h02_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h01_s
                       eyecolor_human_non_h05_s
                        complexion
                        (one of 4)
                        comp_human_non_c01_f
                          comp_human_non_c01_f
                            comp_human_non_c07_f
                              comp_human_non_c20_f
                                facepaint
                                (one of 4)
                                makeup_human_non_c01_f
                                  makeup_human_non_c02_f
                                    makeup_human_non_c03_f
                                      makeup_human_non_c04_f
                                        Body details
                                        SlotDetails
                                        chestchest_tight_bfn_archetype
                                        • + chest_tight_bfn_light_ge_a33_chest
                                        • + chest_tight_bfn_light_ge_a33_loin
                                        • + 1005366 – not found
                                        • Material: chest_tight_light_ge_a33hacker02_f
                                        bracerbracer_short_bfn_archetype
                                        • Material: bracer_short_light_ge_a33hacker02_u_v01
                                        handhand_gauntlet_bfn_archetype
                                        • + hand_gauntlet_bfn_light_ge_a33_back
                                        • Material: hand_gauntlet_light_ge_a33hacker02_u
                                        waistwaist_belt_bfn_archetype
                                        • + waist_belt_bfn_light_ge_a33_front
                                        • Material: waist_belt_light_ge_a33hacker02_u
                                        legleg_pant_bfn_archetype
                                        • Material: leg_pant_light_ge_a33hacker02_f_v02
                                        bootboot_tall_bfn_archetype
                                        • + boot_tall_bfn_light_ge_a33_cuff
                                        • Material: boot_tall_light_ge_a33hacker02_u
                                        All NPCs with this appearance (3)