1. NPCs
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. difficulty_3
  8. boss
  9. boss_3_kintan
  10. wave_hired_elite_agent
Portrait

Hutt Cartel Assassin

Level 50 | Champion | Hired Agent


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Portable Cover

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​hired_elite_agent.​difficulty_3.​take_portable_cover

Take Portable Cover
6sinstant30 m40100%

Terminate

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​hired_elite_agent.​difficulty_3.​snipe_caster_knockdown

Terminate
21s4.5s cast30 m35100%

Coordination

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​hired_elite_agent.​difficulty_3.​coordination

Coordination
20sinstant15 m30100%

Series of Shots

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​hired_elite_agent.​difficulty_3.​series_of_shots

Series of Shots
15s3s channel30 m25100%

Ranged attack

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​hired_elite_agent.​difficulty_3.​flurry

Ranged attack
noneinstant30 m10100%

[break_cover]

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​hired_elite_agent.​difficulty_3.​break_cover

[break_cover]
1.5sinstant50 m5100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 12158241771874209191

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor
 skincolor_human_caucasian_h02_p
    haircolor
     haircolor_human_non_h10_p
      complexioncomp_human_non_c16_m
        ageage_non_non_mid01_m
          Body details
          SlotDetails
          chestchest_trench_bms_archetype
          • + chest_trench_bms_med_sp_a05_collar
          • + chest_trench_bms_med_sp_a05_back
          • + chest_trench_bms_med_sp_a05_shld
          • Material: chest_trench_med_sp_a05c02_u
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_sp_a05c02_u_v02
          handhand_glove_bms_archetype
          • + hand_glove_bms_med_sp_a05_wrist
          • Material: hand_glove_med_sp_a05c02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_sp_a05_front
          • Material: waist_belt_med_sp_a05c02_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_sp_a05c02_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_sp_a05_shin
          • Material: boot_tall_med_sp_a05c02_u
          All NPCs with this appearance (2)