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Portrait

Green Jedi Preserver

Level 49-50 | Strong | Sage


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany300100%

Project Storm

Channels multiple projects at the target.

FQN: abl.​npc.​ability.​force.​project_storm

Project Storm
20s5s channel30 m280100%

Forcequake

FQN: abl.​npc.​ability.​force.​forcequake_frequent

Forcequake
15s6s channel30 m275100%

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​npc.​ability.​force.​telekinetic_throw

Telekinetic Throw
6s3s channel30 m250100%

Turbulence

Deals <<1[%d/%d/%d]>> internal damage to a single target.

FQN: abl.​npc.​ability.​force.​turbulence

Turbulence
9s2s cast30 m225100%

Force Lift

Traps the target in the air for a few seconds. Damage causes this effect to end prematurely. This version only works on Companion Characters.

FQN: abl.​npc.​ability.​force.​stasis_field_cc

Force Lift
60s2s cast30 m100100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave

Shockwave
30sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_npc01
  • Material: head_human_asian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
hair_human_bfn_non_a02
  • + hair_human_bfn_non_a02_bangs
  • + hair_human_bfn_non_a02_sidebuns
  • Material: hair_human_non_a02_v01_f
hair_human_bfn_non_a12
  • + hair_human_bfn_non_a12_wrap
  • Material: hair_human_non_a12_v01_f
hair_human_bfn_non_a10
  • + hair_human_bfn_non_a10_spikes
  • + hair_human_bfn_non_a10_bun
  • Material: hair_human_non_a10_v01_f
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_non_h21_p
       skincolor_human_non_h22_p
        haircolor
        (one of 3)
         haircolor_human_non_h03_p
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h01_s
                complexion
                (one of 2)
                comp_human_non_c01_f
                  comp_human_non_c31_f
                    facepaintmakeup_human_non_c10_f
                      Body details
                      SlotDetails
                      chest
                      (one of 2)
                      chest_robe02_bfn_archetype
                      • + chest_robe02_bfn_heavy_jk_a12_hoodup
                      • Material: chest_robe02_heavy_jk_a12c04_f
                      chest_robe02_bfn_archetype
                      • + chest_robe02_bfn_heavy_jk_a12_hooddown
                      • Material: chest_robe02_heavy_jk_a12c04_f
                      bracerbracer_short_bfn_archetype
                      • Material: bracer_short_heavy_jk_a12c04_u_v01
                      handhand_glove_bfn_archetype
                      • + hand_glove_bfn_heavy_jk_a12_forearm
                      • Material: hand_glove_heavy_jk_a12c04_u
                      waistwaist_belt_bfn_archetype
                      • + waist_belt_bfn_heavy_jk_a12_back
                      • + waist_belt_bfn_heavy_jk_a12_front
                      • Material: waist_belt_heavy_jk_a12c04_u
                      legleg_pant_bfn_archetype
                      • Material: leg_pant_heavy_jk_a12c04_f_v01
                      bootboot_tall_bfn_archetype
                      • + boot_tall_bfn_heavy_jk_a12_shin
                      • Material: boot_tall_heavy_jk_a12c04_u
                      All NPCs with this appearance (4)