1. NPCs
  2. test
  3. anguyen
  4. boomer
Portrait

[boomer]

Level 60 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Grenade

Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged, but cannot be broken in the first 2 seconds. Affects a maximum of 6 targets.

FQN: abl.​npc.​ability.​custom.​boss.​skavak.​flash_grenade

Flash Grenade
2m 0sinstant30 m1000100%

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m99050%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m990100%

Gas Grenade

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gas Grenade
20s3s cast30 m980100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m980100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m970100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m970100%

Sticky Grenade

Throw a sticky grenade at the target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade

Sticky Grenade
45sinstant30 m10100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets. This version has a minimum range, and was given a shorter cooldown to compensate.

FQN: abl.​npc.​ability.​tech.​thermal_grenade_minimum_range

Thermal Grenade
12sinstant10-30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Starts conversation: cnv.location.companion_characters.smuggler.akaavi_spar.mandalorian

Loot information

Loot package: 10384480560345636610

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a01
  • Material: head_human_non_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet27_bfs_archetype
  • Material: face_trhelmet27_heavy_tr_a16c01_u
hairhair_human_bfs_non_a01
  • Material: hair_human_non_a01_v01_f
facehair[no archetype]
  • + facehair_human_bfs_caucasian_sw_cyber04_bottom
  • + facehair_human_bfs_caucasian_sw_cyber04_front
  • + facehair_human_bfs_caucasian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_h20_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_eyebrow01_f
          facepaintfacepaint_human_non_jk03_u
            Body details
            SlotDetails
            chestchest_tight_bfs_archetype
            • + chest_tight_bfs_heavy_tr_a16_chest
            • + chest_tight_bfs_heavy_tr_a16_shoulder
            • + chest_tight_bfs_heavy_tr_a16_loin
            • + chest_tight_bfs_heavy_tr_a16_strap
            • Material: chest_tight_heavy_tr_a16c01_u
            bracerbracer_short_bfs_archetype
            • Material: bracer_short_heavy_tr_a16c01_u
            handhand_glove_bfs_archetype
            • + hand_glove_bfs_heavy_tr_a16_forearm
            • Material: hand_glove_heavy_tr_a16c01_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_heavy_tr_a16_front
            • + waist_belt_bfs_heavy_tr_a16_side
            • + waist_belt_bfs_heavy_tr_a16_back
            • Material: waist_belt_heavy_tr_a16c01_u
            legleg_pant_bfs_archetype
            • + leg_pant_bfs_heavy_tr_a16_pocket
            • Material: leg_pant_heavy_tr_a16c01_u
            bootboot_tall_bfs_archetype
            • + boot_tall_bfs_heavy_tr_a16_shinguard
            • Material: boot_tall_heavy_tr_a16c01_u