1. NPCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. neutral_pirates
  7. black_market_security
Portrait

Black Market Security

Level 38-39 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_zabrakimp_bms_caucasian_a01c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_zabrakimp_bms_non_a08
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bms_non_a10
  • Material: hair_zabrak_non_a10_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bms_non_a09
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bms_non_a03_base
  • Material: hair_zabrakimp_caucasian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 5)
 skincolor_zabrak_non_h08_p
     skincolor_human_non_h27_p
       skincolor_human_non_h31_p
         skincolor_zabrak_non_h01_p
           skincolor_human_non_h35_p
            haircolor
            (one of 2)
             haircolor_sith_non_h02_p
               haircolor_sith_non_h05_p
                eyecolor
                 eyecolor_zabrak_non_h02_s
                  complexioncomp_zabrak_non_eyebrow01_m
                    facepaint
                    (one of 3)
                    tattoo_zabrak_non_evil02_u
                      tattoo_zabrak_non_evil04_u
                        tattoo_zabrak_non_evil06_u
                          Body details
                          SlotDetails
                          chestchest_tight_bms_archetype
                          • + chest_tight_bms_med_ge_a15_back
                          • + chest_tight_bms_med_ge_a15_chest
                          • + chest_tight_bms_med_ge_a15_hooddown
                          • Material: chest_tight_med_ge_a15mercenary04_m
                          bracerbracer_short_bms_archetype
                          • Material: bracer_short_med_ge_a15mercenary04_u_v01
                          handhand_glove_bms_archetype
                          • + hand_glove_bms_med_ge_a15_forearm
                          • Material: hand_glove_med_ge_a15mercenary04_u
                          waistwaist_belt_bms_archetype
                          • + waist_belt_bms_med_ge_a15_front
                          • + waist_belt_bms_med_ge_a15_back
                          • + waist_belt_bms_med_ge_a15_sling
                          • Material: waist_belt_med_ge_a15mercenary04_u
                          legleg_pant_bms_archetype
                          • Material: leg_pant_med_ge_a15mercenary04_m_v02
                          bootboot_tall_bms_archetype
                          • + boot_tall_bms_med_ge_a15_shin
                          • Material: boot_tall_med_ge_a15mercenary04_u