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  3. 01
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  5. world_arc
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  7. hub_2
  8. old_feuds
  9. captain_balog
Portrait

Captain Balog

Level 53 | Elite | Imperial Commander


Attributes

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m1000100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m700100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m600100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m500100%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m40100%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m40100%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m0100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m0100%

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Rail Shot
15sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Electric Shield

FQN: abl.​npc.​ability.​tech.​electric_shield

Electric Shield
1m 30sinstantany0100%

Interaction

Char ref: chr.captain_balog

Starts conversation: cnv.exp.01.makeb.world_arc.republic.hub_2.old_feuds.captain_balog

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_chiss_bmn_caucasian_a04c01
  • Eye material: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_chiss_non_h03_p
    haircolor
     haircolor_chiss_non_h06_p
      eyecolor[empty]
      complexioncomp_human_non_c22_m
        agescar_human_non_c02_u
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_ge_a10_shld
          • Material: chest_tight_med_ge_a10impofficer02_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a10impofficer02_u_v01
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_med_ge_a10_wrist
          • Material: hand_glove_med_ge_a10impofficer02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a10_front
          • + waist_belt_bmn_med_ge_a10_back
          • Material: waist_belt_med_ge_a10impofficer02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a10impofficer02_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a10_shin
          • Material: boot_tall_med_ge_a10impofficer02_u