1. NPCs
  2. exp
  3. seasons
  4. 02
  5. ep_09
  6. slow_motion
  7. eternal_force_02
Portrait

Memory <Knight of Zakuul>

Level 69-70 | Elite | Nemesis


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (17)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cannonball Leap

Leaps to the target, hitting one other nearby enemy on the way (if one is in range). Deals melee damage to both targets.

FQN: abl.​npc.​ability.​saber.​cannonball

Cannonball Leap
9sinstant15 m90100%

Rocket Punch

Close range gauntlet attack that does moderate damage.

FQN: abl.​npc.​ability.​tech.​rocket_punch

Rocket Punch
6sinstant4 m85100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m70100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m50100%

Leg Sweep

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion_02.​sweep_attack

Leg Sweep
25sinstant6 m10100%

Basic Attack

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion_02.​pike_flurry_2

Basic Attack
25sinstant6 m10100%

Special Attack

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion_02.​special_attack

Special Attack
25sinstant6 m10100%

Staff Strike

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion_02.​hilt_strike

Staff Strike
25sinstant6 m10100%

Basic Attack

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion_02.​pike_flurry

Basic Attack
25sinstant6 m10100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m10100%

Force Push

Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for <<2[%d/%d/%d]>> seconds. Force Push immediately finishes the cooldown of Force Charge.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​force_push

Force Push
25sinstant30 m10100%

Force Leap

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion_02.​pike_leap

Force Leap
25sinstant6-35 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet69_bms_archetype
  • Material: face_gehelmet69_heavy_ge_zki01c01_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_heavy_ge_zki01_armor
  • + chest_tight_bms_heavy_ge_zki01_sleeve
  • + chest_tight_bms_heavy_ge_zki01_loin
  • + chest_tight_bms_heavy_ge_zki01_shoulder
  • Material: chest_tight_heavy_ge_zki01c01_u
handhand_glove_bms_archetype
  • + hand_glove_bms_heavy_ge_zki01_forearm
  • Material: hand_glove_heavy_ge_zki01c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_ge_zki01_back
  • + waist_belt_bms_heavy_ge_zki01_front
  • Material: waist_belt_heavy_ge_zki01c01_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_ge_zki01c01_u
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_ge_zki01_cover
  • Material: boot_tall_heavy_ge_zki01c01_u
All NPCs with this appearance (4)