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Portrait

[sc01_alliance_soldier_bfs_04]

Level 65-70 | Standard | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m90100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m60100%

Flame Thrower

FQN: abl.​npc.​ability.​tech.​bh_flame_thrower

Flame Thrower
15s4s channel10 m40100%

Prototype Blaster Round

Charged shot from special pistol

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Prototype Blaster Round
6s1.5s cast30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a06
  • Material: head_human_non_npc06_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a07
  • + hair_human_bfs_non_a07_ponytail
  • Material: hair_human_non_a07_v01_f
facehair[no archetype]
  • + facehair_human_bfs_caucasian_tr_cyber01_eyepiece
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_non_h08_p
    haircolor
     haircolor_human_non_h15_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_eyebrow16_f
          facepaintmakeup_human_non_c26_f
            agescar_human_non_c06_u
              Body details
              SlotDetails
              chestchest_jacket_bfs_archetype
              • + chest_jacket_bfs_med_sm_tier_a01_bandoleer
              • + chest_jacket_bfs_med_sm_tier_a01_shld
              • + chest_jacket_bfs_med_sm_tier_a01_collar
              • Material: chest_jacket_med_sm_tier_a01c01_f
              handhand_gloveskin02_bfs_archetype
              • Material: hand_gloveskin02_light_ge_mtx46ordo01_u
              • Skin slot 1: hand_naked_caucasian_young_a01c01_bfs
              • Skin color is hued into slot: 1
              waistwaist_belt_bfs_archetype
              • + waist_belt_bfs_med_sm_a02_sling
              • + waist_belt_bfs_med_sm_a02_back
              • Material: waist_belt_med_sm_a02c02_u
              legleg_pant_bfs_archetype
              • Material: leg_pant_heavy_jk_a10c01_f_v02
              bootboot_thigh_bfs_archetype
              • Material: boot_thigh_heavy_sw_a06c03_u
              All NPCs with this appearance (2)