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Portrait

Abyssin Mercenary

Level 30-31 | Standard | Missile Tech


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Missile Salvo

FQN: abl.​npc.​ability.​tech.​missile_salvo

Missile Salvo
15s3s channel30 m050%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_abyssin_bma_non_a01
  • Material: head_abyssin_bma_non_a01_v01
  • Eye material: eye_abyssin_non_a01_c01
Body details
SlotDetails
chestchest_baggy_bma_archetype
  • + chest_baggy_bma_med_ge_a19_collar
  • Material: chest_baggy_med_ge_a19mercenary01_m
bracerbracer_short_bma_archetype
  • Material: bracer_short_med_ge_a19mercenary01_u_v01
handhand_glove_bma_archetype
  • + hand_glove_bma_med_ge_a19_forearm
  • Material: hand_glove_med_ge_a19mercenary01_u
waistwaist_belt_bma_archetype
  • Material: waist_belt_med_ge_a19mercenary01_u
legleg_pant_bma_archetype
  • Material: leg_pant_med_ge_a19mercenary01_m_v01
bootboot_tall_bma_archetype
  • Material: boot_tall_med_ge_a19mercenary01_u
All NPCs with this appearance (3)