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  7. admiral_shai
Portrait

Admiral Shai

Level 50 | Elite | Boss


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Deadly Shots

FQN: abl.​npc.​ability.​custom.​boss.​admiral_shai.​dirty_shots

Deadly Shots
none7.5s channel50 m80100%

Escape

FQN: abl.​npc.​ability.​custom.​boss.​admiral_shai.​escape

Escape
2sinstant50 m75100%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m50100%

Holo Decoys

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo Decoys
3m 0sinstantany50100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_gtaoe

Cryo Grenade
20s2s cast30 m50100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb_ground_target

Fire Bomb
12s3s cast30 m50100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m50200%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.admiral_shai

Starts conversation: cnv.location.ilum.world.imperial.the_final_front.admiral_shai

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c16_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_trencharmor_bmn_archetype
            • + chest_trencharmor_bmn_heavy_tr_a06_shld
            • + chest_trencharmor_bmn_heavy_tr_a06_loin
            • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_tr_a06_forearm
            • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_tr_a06_back
            • + waist_belt_bmn_heavy_tr_a06_front
            • Material: waist_belt_heavy_ge_a06reptrooper02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_tr_a06_shin
            • Material: boot_tall_heavy_ge_a06reptrooper02_u