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Portrait

Apprentice Tracker

Level 27-28 | Standard | Spotter


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m1000100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a02
  • Material: head_human_bma_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a03
  • + 1006531 – not found
  • + hair_human_bma_non_a03_stripes
  • + hair_human_bma_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h02_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c15_m
          agescar_human_non_c04_u
            Body details
            SlotDetails
            chestchest_baggy_bma_archetype
            • Material: chest_baggy_heavy_ge_a18mercenary09_m
            handhand_gauntlet_bma_archetype
            • Material: hand_gauntlet_heavy_ge_a18mercenary09_u
            waistwaist_belt_bma_archetype
            • Material: waist_belt_heavy_ge_a18mercenary09_u
            legleg_pant_bma_archetype
            • Material: leg_pant_heavy_ge_a18mercenary09_m_v01
            bootboot_tall_bma_archetype
            • Material: boot_tall_heavy_ge_a18mercenary09_u
            All NPCs with this appearance (2)