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  7. balmorran_arms_master_infiltrator
Portrait

Balmorran Arms Master Infiltrator

Level 18-19 | Strong | Shocktrooper


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reactive Shield

Damage mitigation shield that prevents 10% of incoming damage for 12s.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reactive Shield
60sinstantany500100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany400100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m200100%

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m200100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m200100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 8849978640206172576

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_mustache
  • + facehair_human_bmn_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 2)
 skincolor_human_non_h34_p
     skincolor_human_non_h29_p
      haircolor
      (one of 2)
       haircolor_human_non_h02_p
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h04_s
            complexioncomp_human_non_c18_m
              Body details
              SlotDetails
              chestchest_baggy_bmn_archetype
              • + chest_baggy_bmn_med_ge_a02_strap
              • + chest_baggy_bmn_med_ge_a02_collar
              • Material: chest_baggy_med_ge_a02repofficer03_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_med_ge_a02repofficer03_u_v02
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_med_ge_a02_cuff
              • Material: hand_glove_med_ge_a02repofficer03_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_ge_a02_back
              • + waist_belt_bmn_med_ge_a02_front
              • Material: waist_belt_med_ge_a02repofficer03_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_ge_a02repofficer03_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_ge_a02_cuff
              • Material: boot_tall_med_ge_a02repofficer03_u
              All NPCs with this appearance (8)