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  2. location
  3. open_worlds
  4. class
  5. smuggler
  6. chapter_2
  7. port_nowhere
  8. bartender
Portrait

Bartender

Level 30 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
skincolor
(one of 2)
 skincolor_human_non_h15_p
     skincolor_human_non_h16_p
      haircolor
      (one of 3)
       haircolor_human_non_h02_p
         haircolor_human_non_h07_p
           haircolor_human_non_h14_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 2)
                comp_human_non_c07_m
                  comp_human_non_c20_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bmn_archetype
                      • + chest_baggy_bmn_light_ge_a32_loin
                      • + chest_baggy_bmn_light_ge_a32_straps
                      • Material: chest_baggy_light_ge_a32settler02_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_light_ge_a32settler02_u_v02
                      handhand_naked_bmn_archetype
                      • Material: hand_naked_asian_young_a01c01_bmn
                      • Skin slot 0: hand_naked_asian_young_a01c01_bmn
                      • Skin color is hued into slot: 0
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_light_ge_a32settler02_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_light_ge_a32settler02_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_light_ge_a32_pouch
                      • Material: boot_tall_light_ge_a32settler02_u