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Portrait

Bartender

Level 24-28 | Standard | Burstfire


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m2100%

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.5s cast30 m1100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m025%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9690861425653521229

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_houk_bmf_non_a01
  • Material: head_houk_bmf_non_a01_v02
  • Eye material: eye_houk_non_a01_c02
Body details
SlotDetails
chestchest_tight_bmf_archetype
  • + chest_tight_bmf_light_ge_a08_shld
  • + chest_tight_bmf_light_ge_a08_chest
  • Material: chest_tight_light_ge_a08repcitizen04_m
bracerbracer_short_bmf_archetype
  • Material: bracer_short_light_ge_a08repcitizen04_u_v02
handhand_glove_bmf_archetype
  • Material: hand_glove_light_ge_a08repcitizen04_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_light_ge_a08_front
  • Material: waist_belt_light_ge_a08repcitizen04_u
legleg_pant_bmf_archetype
  • Material: leg_pant_light_ge_a08repcitizen04_m_v02
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_light_ge_a08_shin
  • Material: boot_tall_light_ge_a08repcitizen04_u