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  7. black_battalion_lieutenant
Portrait

Black Battalion Lieutenant

Level 14-20 | Standard | Scout


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m010%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bfn_archetype
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
hairhair_human_bfn_non_a04
  • Material: hair_human_non_a04_v01_f
skincolor
 skincolor_human_non_h14_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c01_f
          facepainttattoo_human_non_bh05_u
            Body details
            SlotDetails
            chestchest_armor01_bfn_archetype
            • + chest_armor01_bfn_heavy_tr_a03_bandoleer
            • + chest_armor01_bfn_heavy_tr_a03_back
            • Material: chest_armor01_heavy_ge_a04reptrooper03_u
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_heavy_ge_a04reptrooper03_u_v01
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_heavy_tr_a03_back
            • Material: hand_gauntlet_heavy_ge_a04reptrooper03_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_heavy_tr_a03_front
            • + waist_belt_bfn_heavy_tr_a03_back
            • Material: waist_belt_heavy_ge_a04reptrooper03_u
            legleg_armor02_bfn_archetype
            • Material: leg_armor02_heavy_ge_a04reptrooper03_f_v02
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_heavy_tr_a03_shin
            • Material: boot_tall_heavy_ge_a04reptrooper03_u