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Portrait

Breaktown Lookout

Level 64 | Standard | Ranged


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smhelmet04_bmn_archetype
  • Material: face_smhelmet04_sm_h03c01_u
hairhair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
facehair[no archetype]
  • + facehair_human_bmn_asian_sw_cyber01_top
  • + facehair_human_bmn_asian_sw_cyber01_bottom
  • Material: facehair_human_non_sw_cyber01_u
skincolor
 skincolor_human_non_h23_p
    haircolor
     haircolor_human_non_h11_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_sith17_01_m
          facepaintfacepaint_human_non_jk04_u
            agescar_human_non_ss04_u
              Body details
              SlotDetails
              chestchest_jacket_bmn_archetype
              • + chest_jacket_bmn_med_sm_tier_a02_arm
              • + chest_jacket_bmn_med_sm_tier_a02_backpack
              • + chest_jacket_bmn_med_sm_tier_a02_collar
              • Material: chest_jacket_med_sm_tier_a02c01_m
              handhand_gauntlet_bmn_archetype
              • + hand_gauntlet_bmn_med_sm_a02_back
              • Material: hand_gauntlet_med_sm_a02c02_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_sm_a02_sling
              • + waist_belt_bmn_med_sm_a02_back
              • Material: waist_belt_med_sm_a02c02_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_sp_tier_a03c01_u_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_sm_a02_cuff
              • Material: boot_tall_med_sm_a02c02_u
              All NPCs with this appearance (2)