1. NPCs
  2. exp
  3. seasons
  4. 01
  5. ep_07
  6. mob
  7. poi04_b
  8. weak_02
Portrait

Breaktown Lookout

Level 64 | Weak | Ranged


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_non_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
facehair[no archetype]
  • + facehair_human_bmn_african_sw_cyber04_bottom
  • + facehair_human_bmn_african_sw_cyber04_front
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_african_h09_p
    haircolor
     haircolor_human_non_h16_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_sith14_02_m
          facepainttattoo_human_non_bh03_u
            agescar_human_non_c13_u
              Body details
              SlotDetails
              chestchest_robe05_bmn_archetype
              • + chest_robe05_bmn_mtx_sw_a01_hooddown
              • + chest_robe05_bmn_mtx_sw_a01_hoodup
              • Material: chest_robe05_mtx_sw_a01c01_u
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_mtx_sw_a01c01_u_v01
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_mtx_sw_a01_forearm
              • Material: hand_glove_mtx_sw_a01c01_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_mtx_sw_a01_front
              • Material: waist_belt_mtx_sw_a01c01_u
              legleg_armor03_bmn_archetype
              • Material: leg_armor03_mtx_sw_a01c01_u_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_mtx_sw_a01_shin
              • Material: boot_tall_mtx_sw_a01c01_u