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  7. brutal_hailstorm_reaver
Portrait

Brutal Hailstorm Reaver

Level 38-39 | Elite | Sunderer


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany100100%

Shatter

Deals weapon damage plus internal damage over several seconds. Can only be used against Sundered targets (requires abl.npc.ability.saber.sundering_assault)

FQN: abl.​npc.​ability.​saber.​shatter

Shatter
12sinstant4 m50100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds. This ability is identical to the normal Full Auto, but with a different appearance.

FQN: abl.​npc.​ability.​rifle.​full_auto_green

Full Auto
18s4s channel30 m0200%

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Sundering Assault
4.5sinstant4 m0200%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4282593587422861087

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bms_archetype
  • + face_geheadband02_bms_med_ge_a30_horns
  • Material: face_geheadband02_med_ge_a30primative01_u
hair
(one of 2)
hair_human_bms_non_a08_mohawk
  • + hair_human_bms_non_a08_sideburns
  • Material: hair_human_non_a08_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair[no archetype]
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h35_p
     skincolor_human_non_h32_p
       skincolor_human_non_h27_p
         skincolor_human_non_h25_p
          haircolor
          (one of 4)
           haircolor_human_non_h04_p
             haircolor_human_non_h03_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h09_p
                  eyecolor
                   eyecolor_human_non_h01_s
                    complexion
                    (one of 3)
                    comp_human_non_c25_m
                      comp_human_non_c05_m
                        comp_human_non_c27_m
                          facepaint
                          (one of 3)
                          tattoo_human_non_bh06_u
                            facepaint_non_non_none_u
                              facepaint_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_tight_bms_archetype
                                • + chest_tight_bms_med_ge_a30_collar
                                • + chest_tight_bms_med_ge_a30_loin
                                • + chest_tight_bms_med_ge_a30_shld
                                • Material: chest_tight_med_ge_a30primative01_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_med_ge_a30primative01_u_v02
                                handhand_glove_bms_archetype
                                • + hand_glove_bms_med_ge_a30_wrist
                                • Material: hand_glove_med_ge_a30primative01_u
                                waistwaist_belt_bms_archetype
                                • + waist_belt_bms_med_ge_a30_back
                                • + waist_belt_bms_med_ge_a30_front
                                • Material: waist_belt_med_ge_a30primative01_u
                                legleg_pant_bms_archetype
                                • Material: leg_pant_med_ge_a30primative01_m_v02
                                bootboot_tall_bms_archetype
                                • + boot_tall_bms_med_ge_a30_cuff
                                • Material: boot_tall_med_ge_a30primative01_u
                                All NPCs with this appearance (3)