1. NPCs
  2. location
  3. balmorra
  4. class
  5. sith_warrior
  6. to_kill_a_legend
  7. captain_eligyn
Portrait

Captain Eligyn

Level 18-19 | Standard | Rist Missile Tech


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m10000100%

Heatseeker Missiles

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Heatseeker Missiles
15sinstant30 m1000100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m600100%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m600100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m400100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m400100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.captain_eligyn

Starts conversation: cnv.location.balmorra.class.sith_warrior.captain_eligyn

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmic01_bmn_archetype
  • Material: face_spmic01_med_sp_a02c01_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h36_p
    haircolor
     haircolor_human_non_h15_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_c06_m
          facepainttattoo_human_non_tr09_m
            agescar_human_non_c08_u
              Body details
              SlotDetails
              chestchest_armor01_bmn_archetype
              • + chest_armor01_bmn_heavy_tr_a03_bandoleer
              • + chest_armor01_bmn_heavy_tr_a03_shld
              • Material: chest_armor01_heavy_ge_a04reptrooper03_u
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
              handhand_gauntlet_bmn_archetype
              • + hand_gauntlet_bmn_heavy_tr_a03_back
              • Material: hand_gauntlet_heavy_ge_a04reptrooper03_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_heavy_tr_a03_front
              • + waist_belt_bmn_heavy_tr_a03_back
              • Material: waist_belt_heavy_ge_a04reptrooper03_u
              legleg_armor02_bmn_archetype
              • Material: leg_armor02_heavy_ge_a04reptrooper03_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_heavy_tr_a03_shin
              • Material: boot_tall_heavy_ge_a04reptrooper03_u