1. NPCs
  2. qtr
  3. 1x2
  4. legacy
  5. vendor_legacy_rep_trooper
Portrait

Captain Falkun <Legacy Vendor>

Level 50 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.legacy.republic.trooper_02x2
  • pkg.vendor.legacy.republic.trooper_02x2_credits
  • pkg.vendor.legacy.republic.trooper_04x2
  • pkg.vendor.legacy.republic.trooper_04x2_credits
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a08_base
  • + hair_human_bfs_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_human_non_h28_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c04_f
          facepainttattoo_human_non_tr05_u
            ageage_non_non_mid01_f
              Body details
              SlotDetails
              chestchest_armor01_bfs_archetype
              • + chest_armor01_bfs_heavy_tr_a03_back
              • + chest_armor01_bfs_heavy_tr_a03_bandoleer
              • + chest_armor01_bfs_heavy_tr_a03_shld
              • Material: chest_armor01_heavy_tr_a03c03_f
              bracerbracer_short_bfs_archetype
              • Material: bracer_short_heavy_tr_a03c03_u_v01
              handhand_gauntlet_bfs_archetype
              • + hand_gauntlet_bfs_heavy_tr_a03_back
              • Material: hand_gauntlet_heavy_tr_a03c03_u
              waistwaist_belt_bfs_archetype
              • + waist_belt_bfs_heavy_tr_a03_back
              • + waist_belt_bfs_heavy_tr_a03_front
              • Material: waist_belt_heavy_tr_a03c03_u
              legleg_armor02_bfs_archetype
              • Material: leg_armor02_heavy_tr_a03c03_f_v02
              bootboot_tall_bfs_archetype
              • + boot_tall_bfs_heavy_tr_a03_shin
              • Material: boot_tall_heavy_tr_a03c03_u