1. NPCs
  2. location
  3. alderaan
  4. bonus
  5. republic
  6. rescue_at_house_rist
  7. prisoner
Portrait

Captured Organa Soldier

Level 30 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a07
  • Material: head_human_bmn_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a06
  • Material: head_human_bmn_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • Material: face_gehelmet09_heavy_ge_a16military02_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a05_goatee
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h31_p
    haircolor
    (one of 4)
     haircolor_human_non_h06_p
       haircolor_human_non_h02_p
         haircolor_human_non_h10_p
           haircolor_human_non_h11_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 4)
              comp_human_non_c25_m
                comp_human_non_c22_m
                  comp_human_non_c20_m
                    comp_human_non_c01_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bmn_archetype
                      • Material: chest_baggy_heavy_ge_a16military02_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_heavy_ge_a16military02_u_v02
                      handhand_gauntlet_bmn_archetype
                      • Material: hand_gauntlet_heavy_ge_a16military02_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_heavy_ge_a16_front
                      • Material: waist_belt_heavy_ge_a16military02_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_heavy_ge_a16military02_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_heavy_ge_a16_shin
                      • Material: boot_tall_heavy_ge_a16military02_u