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Portrait

Cheketta's Elite Guard

Level 18 | Strong | Master Duelist


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m50100%

Rupture

The Warrior thrusts his saber into the target's abdomen, inflicting moderate damage on the initial strike, followed by high internal damage spread over 15 seconds.

FQN: abl.​npc.​ability.​saber.​rupture

Rupture
15sinstant4 m40100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m30100%

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m25100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m10100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet02_bms_archetype
  • + face_trhelmet02_bms_heavy_tr_a02_back
  • Material: face_gehelmet02_heavy_ge_a03reptrooper02_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c07_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_heavy_tr_a02_plate
          • + chest_tight_bms_heavy_tr_a02_shld
          • + chest_tight_bms_heavy_tr_a02_back
          • Material: chest_tight_heavy_ge_a03reptrooper02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
          handhand_glove_bms_archetype
          • + hand_glove_bms_heavy_tr_a02_bracer
          • Material: hand_glove_heavy_ge_a03reptrooper02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_tr_a02_front
          • + waist_belt_bms_heavy_tr_a02_back
          • Material: waist_belt_heavy_ge_a03reptrooper02_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_ge_a03reptrooper02_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_tr_a02_shin
          • Material: boot_tall_heavy_ge_a03reptrooper02_u