1. NPCs
  2. location
  3. corellia
  4. class
  5. trooper
  6. forward_momentum
  7. citadel_officer
Portrait

Citadel Officer

Level 48 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 5)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • + 1143863 – not found
  • Material: face_gehat01_med_ge_a10impofficer01_u
skincolor
(one of 4)
 skincolor_human_non_h02_p
     skincolor_human_non_h03_p
       skincolor_human_non_h04_p
         skincolor_human_non_h05_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 4)
            comp_human_non_c20_m
              comp_human_non_eyebrow12_m
                comp_human_non_c28_m
                  comp_human_non_eyebrow14_m
                    Body details
                    SlotDetails
                    chestchest_tight_bmn_archetype
                    • + chest_tight_bmn_med_ge_a10_collar
                    • Material: chest_tight_med_ge_a10impofficer04_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_med_ge_a10impofficer04_u_v01
                    handhand_glove_bmn_archetype
                    • + hand_glove_bmn_med_ge_a10_wrist
                    • Material: hand_glove_med_ge_a10impofficer04_u
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_med_ge_a10_front
                    • + waist_belt_bmn_med_ge_a10_back
                    • Material: waist_belt_med_ge_a10impofficer04_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_ge_a10impofficer04_m_v02
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_ge_a10_shin
                    • Material: boot_tall_med_ge_a10impofficer04_u