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  7. clan_sharratt_shocktrooper
Portrait

Clan Sharratt Shocktrooper

Level 21-22 | Strong | Shock Guard


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electric Shield

FQN: abl.​npc.​ability.​tech.​electric_shield

Electric Shield
1m 30sinstantany30100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany20100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany10100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet08_bms_archetype
  • + face_bhhelmet08_bms_heavy_bh_a06_crown
  • Material: face_gehelmet28_heavy_ge_a24mandalorian03_u
hairhair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h32_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c01_m
          Body details
          SlotDetails
          chestchest_armor01_bms_archetype
          • + chest_armor01_bms_heavy_bh_a02_arm
          • + chest_armor01_bms_heavy_bh_a02_shld
          • + chest_armor01_bms_heavy_bh_a02_back
          • Material: chest_armor01_heavy_ge_a24mandalorian03_u
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a24mandalorian03_u_v01
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_bh_a02_forearm
          • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_bh_a02_back
          • + waist_belt_bms_heavy_bh_a02_front
          • + waist_belt_bms_heavy_bh_a02_sling
          • Material: waist_belt_heavy_ge_a24mandalorian03_u
          legleg_armor01_bms_archetype
          • Material: leg_armor01_heavy_ge_a24mandalorian03_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_bh_a02_shin
          • Material: boot_tall_heavy_ge_a24mandalorian03_u