1. NPCs
  2. location
  3. ilum
  4. bronze
  5. imperial
  6. sabotage
  7. colonel_baramak
Portrait

Colonel Baramak

Level 50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.baramak_ilum_imperial_bronze

Starts conversation: cnv.location.ilum.bronze.imperial.sabotage.colonel_baramak

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h36_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c20_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_med_ge_a11_back
            • + chest_armor01_bms_med_ge_a11_loin
            • Material: chest_armor01_heavy_ge_a11impheavy04_u
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a11impheavy04_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a11_forearm
            • Material: hand_glove_heavy_ge_a11impheavy04_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a11_front
            • + waist_belt_bms_med_ge_a11_back
            • Material: waist_belt_heavy_ge_a11impheavy04_u
            legleg_armor02_bms_archetype
            • Material: leg_armor02_heavy_ge_a11impheavy04_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a11_shin
            • Material: boot_tall_heavy_ge_a11impheavy04_u