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  2. location
  3. corellia
  4. mob
  5. humanoid
  6. corporate
  7. corporate_council_bodyguard
Portrait

Corporate Council Bodyguard

Level 47-48 | Elite | Mandalorian Commando


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Rail Shot
15sinstant30 m125100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m100100%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m65100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m60100%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m55100%

Heatseeker Missiles

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Heatseeker Missiles
15sinstant30 m40100%

Death from Above

NPC Version of death from above

FQN: abl.​npc.​ability.​pistol.​death_from_above

Death from Above
30s3s channel30 m20100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_zabrakrep_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bms_non_a08
  • + hair_zabrakrep_bms_non_a08_attach
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a09
  • + hair_zabrakrep_bms_non_a09_side
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h29_p
     skincolor_human_non_h30_p
       skincolor_human_non_h35_p
        haircolor
        (one of 2)
         haircolor_human_non_h14_p
           haircolor_human_non_h08_p
            eyecolor
             eyecolor_zabrak_non_h01_s
              complexioncomp_zabrak_non_c07_m
                facepaint
                (one of 2)
                tattoo_zabrak_non_good06_u
                  tattoo_zabrak_non_good01_u
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_tight_bms_archetype
                      • + chest_tight_bms_med_ge_a14_collar
                      • + chest_tight_bms_med_ge_a14_chest
                      • + chest_tight_bms_med_ge_a14_arm
                      • Material: chest_tight_med_ge_a14military01_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a14military01_u_v02
                      handhand_gauntlet_bms_archetype
                      • + hand_gauntlet_bms_med_ge_a14_pouch
                      • Material: hand_gauntlet_med_ge_a14military01_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_ge_a14_front
                      • + waist_belt_bms_med_ge_a14_back
                      • + waist_belt_bms_med_ge_a14_sling
                      • Material: waist_belt_med_ge_a14military01_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a14military01_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_ge_a14_cuff
                      • Material: boot_tall_med_ge_a14military01_u