1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. corsec_scout
Portrait

CorSec Scout

Level 47-48 | Weak | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h27_p
       skincolor_human_non_h32_p
        haircolor
        (one of 3)
         haircolor_human_non_h12_p
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c06_m
                  comp_human_non_c17_m
                    comp_human_non_c21_m
                      Body details
                      SlotDetails
                      chest
                      (one of 2)
                      chest_baggy_bmn_archetype
                      • + chest_baggy_bmn_heavy_ge_a16_plate
                      • Material: chest_baggy_heavy_ge_a16military10_m
                      chest_baggy_bmn_archetype
                      • + chest_baggy_bmn_heavy_ge_a16_loin
                      • Material: chest_baggy_heavy_ge_a16military10_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_heavy_ge_a16military10_u_v01
                      handhand_gauntlet_bmn_archetype
                      • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                      • Material: hand_gauntlet_heavy_ge_a16military10_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_heavy_ge_a16_front
                      • Material: waist_belt_heavy_ge_a16military10_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_heavy_ge_a16military10_m_v01
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_heavy_ge_a16_shin
                      • Material: boot_tall_heavy_ge_a16military10_u
                      All NPCs with this appearance (8)