1. NPCs
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. trash_add_bfn_01
Portrait

Cyborg Zakuul Knight

Level 65 | Weak | Melee


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[utl_trash_download_switch_caster]

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​utl_trash_download_switch_caster

[utl_trash_download_switch_caster]
4.5sinstant30 m900100%

Force Charge

Charges the enemy, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_leap

Force Charge
30sinstant6-30 m200100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_ravage

Ravage
30s3s channel4 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_npc01
  • Material: head_human_african_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_ssneck01_bfn_archetype
  • + face_ssneck01_bfn_light_ss_a05_ear
  • Material: face_ssneck01_light_ss_a05c01_u
hairhair_human_bfn_non_a08_base
  • Material: hair_human_bf_non_a08_v01_f
facehair[no archetype]
  • + facehair_human_bfn_african_sw_cyber02_front
  • + facehair_human_bfn_african_sw_cyber02_side01
  • + facehair_human_bfn_african_sw_cyber02_side02
  • Material: facehair_human_non_sw_cyber02_u
skincolor
 skincolor_human_african_h01_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h01_s
        complexion[empty]
        Body details
        SlotDetails
        chestchest_tight_bfn_archetype
        • + chest_tight_bfn_heavy_ge_zki01_sleeve
        • + chest_tight_bfn_heavy_ge_zki01_loin
        • + chest_tight_bfn_heavy_ge_zki01_shoulder
        • + chest_tight_bfn_heavy_ge_zki01_armor
        • Material: chest_tight_heavy_ge_zki01c01_u
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_heavy_ge_zki01c01_u
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_heavy_ge_zki01_forearm
        • Material: hand_glove_heavy_ge_zki01c01_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_heavy_ge_zki01_back
        • + waist_belt_bfn_heavy_ge_zki01_front
        • Material: waist_belt_heavy_ge_zki01c01_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_heavy_ge_zki01c01_u
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_heavy_ge_zki01_cover
        • Material: boot_tall_heavy_ge_zki01c01_u