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  7. czerka_security_chief
Portrait

Czerka Security Chief

Level 47-48 | Strong | Incinerator


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flame Thrower

FQN: abl.​npc.​ability.​tech.​bh_flame_thrower

Flame Thrower
15s4s channel10 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
facehair
(one of 4)
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber04_top
  • + facehair_human_bms_caucasian_sm_cyber04_bottom
  • Material: facehair_human_non_sm_cyber04_u
[no archetype]
  • + facehair_human_bms_caucasian_sw_cyber03_side01
  • Material: facehair_human_non_sw_cyber03_u
skincolor
(one of 3)
 skincolor_human_non_h30_p
     skincolor_human_non_h32_p
       skincolor_human_non_h36_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h03_p
             haircolor_human_non_h04_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c07_m
                  comp_human_non_c20_m
                    Body details
                    SlotDetails
                    chestchest_tight_bms_archetype
                    • + chest_tight_bms_med_ge_a14_collar
                    • + chest_tight_bms_med_ge_a14_chest
                    • + chest_tight_bms_med_ge_a14_arm
                    • Material: chest_tight_med_ge_a14military02_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_med_ge_a14military02_u_v02
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_med_ge_a14_pouch
                    • Material: hand_gauntlet_med_ge_a14military02_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_med_ge_a14_front
                    • + waist_belt_bms_med_ge_a14_back
                    • + waist_belt_bms_med_ge_a14_sling
                    • Material: waist_belt_med_ge_a14military02_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_med_ge_a14military02_m_v01
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_med_ge_a14_cuff
                    • Material: boot_tall_med_ge_a14military02_u
                    All NPCs with this appearance (2)