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  9. boss_three
Portrait

Darth Soverus <Dark Council Member>

Level 55 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (17)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[dispense_droid]

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​dispense_droid

[dispense_droid]
60sinstant10 m1950100%

[dispense_droid_hard]

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​dispense_droid_hard

[dispense_droid_hard]
15sinstant10 m1950100%

Saber Reflect

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​saber_reflect

Saber Reflect
30s17s channel70 m1900100%

[health_threshold_2]

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​logic.​health_threshold_2

[health_threshold_2]
8m 20sinstantany1900100%

[health_threshold_1]

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​logic.​health_threshold_1

[health_threshold_1]
8m 20sinstantany1900100%

Twin Saber Throw

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​dual_saber_throw

Twin Saber Throw
10sinstant30 m1100100%

Ravage

FQN: abl.​qtr.​flashpoint.​korriban.​republic.​boss.​boss_three.​master_strike

Ravage
15s3s channel4 m175100%

Slash

FQN: abl.​qtr.​flashpoint.​korriban.​republic.​boss.​boss_three.​flurry

Slash
noneinstant4 m110100%

Marked

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​leap

Marked
noneinstant60 m2100100%

[flurry_blocker]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​flurry_blocker

[flurry_blocker]
noneinstant90 m2, 35100%

Force Unleashed

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​youre_already_dead

Force Unleashed
noneinstant50 m3500100%

Intimidating Roar

FQN: abl.​qtr.​flashpoint.​korriban.​republic.​boss.​boss_three.​awe

Intimidating Roar
10sinstantany4500100%

Interaction

Loot information

Loot package: 4097598493486977812, 15166529875228656437, 1519055067425086355, 5716446742446699584, 13978818759485537071

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bms_non_a05
  • Material: head_bloodsith_bms_non_a05c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
Body details
SlotDetails
chestchest_robe05_bms_archetype
  • Material: chest_robe05_mtx_sw_a01c01_u
handhand_glove_bms_archetype
  • + hand_glove_bms_mtx_sw_a01_forearm
  • Material: hand_glove_mtx_sw_a01c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_mtx_sw_a01_front
  • Material: waist_belt_mtx_sw_a01c01_u
legleg_armor03_bms_archetype
  • Material: leg_armor03_mtx_sw_a01c01_u_v01
bootboot_tall_bms_archetype
  • Material: boot_tall_mtx_sw_a01c01_u
All NPCs with this appearance (3)