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  2. location
  3. tatooine
  4. class
  5. bounty_hunter
  6. tracking_the_smuggler
  7. dindo
Portrait

Dindo

Level 25 | Strong | Gangster


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​pistol.​headshot

Headshot
15sinstant30 m100100%

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m70100%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m60100%

Evasion

FQN: abl.​npc.​ability.​buff.​evasion

Evasion
3m 0sinstantany50100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m30100%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m20100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.dindo

Starts conversation: cnv.location.tatooine.class.bounty_hunter.dindo

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_npc04
  • Material: head_human_bmf_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_h36_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c20_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmf_archetype
            • + chest_baggy_bmf_med_ge_a19_back
            • + chest_baggy_bmf_med_ge_a19_collar
            • + chest_baggy_bmf_med_ge_a19_shld
            • Material: chest_baggy_med_ge_a19mercenary03_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a19mercenary03_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a19_forearm
            • Material: hand_glove_med_ge_a19mercenary03_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a19_front
            • + waist_belt_bmf_med_ge_a19_back
            • Material: waist_belt_med_ge_a19mercenary03_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a19mercenary03_m_v01
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a19_shin
            • Material: boot_tall_med_ge_a19mercenary03_u