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Portrait

Doctor Miles Breegh <Bioanalysis (Gathering Trainer)>

Level 50 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Bioanalysis

Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.

Recommended Crafting Skills: Biochem.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​bioanalysis

Bioanalysis
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet17_bmn_archetype
  • Material: face_gehelmet17_light_ge_a29doctor03_u
facehair[no archetype]
  • + facehair_human_bmn_african_sm_cyber01_side
  • Material: facehair_human_non_sm_cyber01_u
skincolor
 skincolor_human_non_h02_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c07_m
        ageage_non_non_old01_m
          Body details
          SlotDetails
          chestchest_robe01_bmn_archetype
          • + chest_robe01_bmn_light_ge_a29_shld
          • Material: chest_robe01_light_ge_a29doctor03_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_light_ge_a29doctor03_u_v01
          handhand_gauntlet_bmn_archetype
          • Material: hand_gauntlet_light_ge_a29doctor03_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_light_ge_a29_front
          • Material: waist_belt_light_ge_a29doctor03_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_light_ge_a29doctor03_m_v01
          bootboot_tall_bmn_archetype
          • Material: boot_tall_light_ge_a29doctor03_u