1. NPCs
  2. stronghold
  3. personnel
  4. eternal_championship
  5. boss7_drake_raven
Portrait

Drake Raven <The Rising Squire>

Level 65 | Elite | Sidekick


Attributes

Passives (8)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (17)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Eyes on the Prize

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​nocturno.​utility_ignore_companion

Eyes on the Prize
6sinstantany1, 299100%

Stunning Mine

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​stunning_mine_cast

Stunning Mine
8s1.5s cast70 m195100%

Stunning Mine

Throws a stunning mine on the ground at target location. After a 3s delay, the mine will arm. The first target that comes within 4m of the armed mine will be stunned for 4s. This ability can hit friendly targets. Placed mines remain for up to 2 minutes. A maximum of 6 mines can be placed simultaneously.

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​stunning_mine

Stunning Mine
60sinstant70 m1, 294100%

Squire's Deliverance

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​deliverance

Squire's Deliverance
6s1.5s cast10,000 m193100%

[saturation_fire_precast]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​saturation_fire_precast

[saturation_fire_precast]
60sinstantany190100%

Saturation Fire

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​saturation_fire

Saturation Fire
12s4s channel120 m185100%

Deploy Abduction Squad

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​deploy_abduction_squad

Deploy Abduction Squad
60s1s cast1,000 m1, 280100%

Jetpack Reposition

Jet Charges to the outer edge of a random quadrant of the arena. Random selection exclues the quadrant you are currently within.

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​jetpack_reposition

Jetpack Reposition
20s0.5s cast700 m1, 275100%

Ranged Attack

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​ranged_attack

Ranged Attack
noneinstant70 m1, 210100%

Ascension of the Squire

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​ascension

Ascension of the Squire
60m 0s10s channel1,000 m2100100%

Withering Fire

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​withering_fire

Withering Fire
20s4s channel120 m298100%

Stunning Mine

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_07.​drake_raven.​stunning_mine_cast_enrage

Stunning Mine
8s0.3s cast70 m295100%

Interaction

Char ref: chr.drake_raven

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_african_h02_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c28_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_heavy_ge_zki01_armor
          • + chest_tight_bmn_heavy_ge_zki01_sleeve
          • + chest_tight_bmn_heavy_ge_zki01_shoulder
          • + chest_tight_bmn_heavy_ge_zki01_loin
          • Material: chest_tight_heavy_ge_zki01c01_u
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_heavy_ge_zki01_forearm
          • Material: hand_glove_heavy_ge_zki01c01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_ge_zki01_front
          • + waist_belt_bmn_heavy_ge_zki01_back
          • Material: waist_belt_heavy_ge_zki01c01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_ge_zki01c01_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_ge_zki01_cover
          • Material: boot_tall_heavy_ge_zki01c01_u
          All NPCs with this appearance (3)