1. NPCs
  2. location
  3. dromund_kaas
  4. ambient
  5. multi
  6. dromund_kaas_trooper
Portrait

Dromund Kaas Trooper

Level 10 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bmn_archetype
  • + face_gehelmet26_bmn_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy04_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
haircolor
 haircolor_human_non_h01_p
    complexioncomp_human_non_eyebrow08_m
      Body details
      SlotDetails
      chestchest_armor01_bmn_archetype
      • + chest_armor01_bmn_med_ge_a11_shld
      • + chest_armor01_bmn_med_ge_a11_back
      • + chest_armor01_bmn_med_ge_a11_loin
      • Material: chest_armor01_heavy_ge_a11impheavy04_u
      bracerbracer_short_bmn_archetype
      • Material: bracer_short_heavy_ge_a11impheavy04_u_v01
      handhand_glove_bmn_archetype
      • + hand_glove_bmn_med_ge_a11_forearm
      • Material: hand_glove_heavy_ge_a11impheavy04_u
      waistwaist_belt_bmn_archetype
      • + waist_belt_bmn_med_ge_a11_front
      • + waist_belt_bmn_med_ge_a11_back
      • Material: waist_belt_heavy_ge_a11impheavy04_u
      legleg_armor02_bmn_archetype
      • Material: leg_armor02_heavy_ge_a11impheavy04_m_v02
      bootboot_tall_bmn_archetype
      • + boot_tall_bmn_med_ge_a11_shin
      • Material: boot_tall_heavy_ge_a11impheavy04_u