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  3. uprisings
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Portrait

Dust Viper Scorcher

Level 75 | Standard | Ranged


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for elemental damage over a few seconds

FQN: abl.​exp.​seasons.​02_uprisings.​tat.​dust.​mob.​vipers.​incendiary_round

Incendiary Round
20sinstant30 m100100%

Heat Beam

FQN: abl.​exp.​seasons.​02_uprisings.​tat.​dust.​mob.​vipers.​heat_beam

Heat Beam
15s6s channel30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​seasons.​02_uprisings.​tat.​dust.​mob.​vipers.​ranged

Ranged Attack
noneinstant30 m60100%

[flurry_blocker]

FQN: abl.​exp.​seasons.​02_uprisings.​utility.​flurry_blocker

[flurry_blocker]
noneinstant70 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet108_bmn_archetype
  • + face_gehelmet108_bmn_ge_a88_goggles
  • Material: face_gehelmet108_med_ge_a88c01_u
hair
(one of 3)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
skincolor
(one of 2)
 skincolor_human_non_h14_p
     skincolor_human_non_h22_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h13_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c05_m
              facepainttattoo_human_non_bh01_u
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • + chest_tight_bmn_med_ge_a88_fabric
                • + chest_tight_bmn_med_ge_a88_shld01
                • + chest_tight_bmn_med_ge_a88_shld02
                • + chest_tight_bmn_med_ge_a88_backpack
                • Material: chest_tight_med_ge_a88c01_u
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a88c01_u
                handhand_gauntlet_bmn_archetype
                • + hand_gauntlet_bmn_med_ge_a88_straps
                • Material: hand_gauntlet_med_ge_a88c01_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_ge_a88_front
                • + waist_belt_bmn_med_ge_a88_back
                • + waist_belt_bmn_med_ge_a88_sling
                • Material: waist_belt_med_ge_a88c01_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a88c01_u
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_med_ge_a88_pads
                • Material: boot_tall_med_ge_a88c01_u
                All NPCs with this appearance (7)