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Experimental Weaponized Shaclaw

Level 65 | Elite | Spineyback


Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (2)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.


Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​flurry.​creature.​unarmed.​wraid_melee

Melee Attack
1.5sinstant4 m0100%


FQN: abl.​creature.​wraid.​wraid_default_special_attack

4.5sinstant4 m065%


Gives codex entry:


Massive, armored insects, shaclaws use their powerful foreclaws primarily for burrowing into the soil in search of the roots and subterranean mammals that make up their diet. If challenged, however, they can also use their claws as savage weapons capable of shredding the flesh or armor of their enemies.

The Gormak consider the meat of the shaclaw to be a delicacy, but within minutes of dying the insects release a deadly toxin into their tissues that contaminates the flesh. To circumvent this, the Gormak have become quite skilled at capturing shaclaws and cooking them alive.

Xenoanthropologists are quick to note that Gormak only dine on shaclaws during special coming of age feasts in which the capture and preparation of the meal is considered an essential part of the ritual celebration. The Voss reject this symbolic justification, however, and point to the practice of cooking any creature alive as proof of Gormak savagery and barbarism.

Category: Bestiary

Planet: 16141116506689843478

XP Level: 44

FQN: cdx.​bestiary.​shaclaw

Loot information

Loot package: 4282593587422861087



3D model
  • Material: wraid_shaclaw_a01_v01
All NPCs with this appearance (64)