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  2. exp
  3. seasons
  4. 01
  5. ep_10
  6. ambient
  7. forensics_02
Portrait

Forensics Technician

Level 1-10 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_african_a01
  • Material: head_human_african_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gecirclet03_bfb_archetype
  • Material: face_gecirclet03_light_ge_mtx93c01_u
hairhair_human_bfb_non_a02
  • Material: hair_human_non_a02_v01_f
facehair[no archetype]
  • + facehair_human_bfb_african_sp_cyber01_ear
  • + facehair_human_bfb_african_sp_cyber01_jaw
  • + facehair_human_bfb_african_sp_cyber02_glasses
  • Material: facehair_human_non_sp_cyber01_u
skincolor
 skincolor_human_non_h06_p
    haircolor
     haircolor_human_non_h04_p
      complexioncomp_human_non_eyebrow04_f
        ageage_non_non_mid01_f
          Body details
          SlotDetails
          chestchest_tight_bfb_archetype
          • + chest_tight_bfb_light_ge_mtx93_chest
          • Material: chest_tight_light_ge_mtx93c01_u
          bracerbracer_short_bfb_archetype
          • Material: bracer_short_light_ge_mtx93c01_u
          handhand_naked_bfb_archetype
          • Material: hand_naked_african_young_a01c01_bfb
          • Skin slot 0: hand_naked_african_young_a01c01_bfb
          • Skin color is hued into slot: 0
          waistwaist_belt_bfb_archetype
          • + waist_belt_bfb_light_ge_mtx93_front
          • + waist_belt_bfb_light_ge_mtx93_back
          • Material: waist_belt_light_ge_mtx93c01_u
          legleg_pant_bfb_archetype
          • Material: leg_pant_light_ge_mtx93c01_u
          bootboot_tall_bfb_archetype
          • Material: boot_tall_light_ge_mtx93c01_u