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  3. flashpoint
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  7. enemy
  8. difficulty_2
  9. boss
  10. kilran
  11. grand_moff_kilran
Portrait

Grand Moff Kilran <The Butcher of Coruscant>

Level 50 | Champion | Boss


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (17)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Flashbang

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​flashbang_teleport

Flashbang
10s4s channelany1125100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​hard.​flurry

Ranged Attack
1.5sinstant40 m1, 4, 510100%

Aquiring Targets

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​snipe_phase_aquire_targets

Aquiring Targets
9sinstantany2, 3100100%

Defense Screen Projector

Take cover behind a defense screen projector, reducing damage taken.

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​portable_cover

Defense Screen Projector
60s1.5s cast70 m290100%

Snipe

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​hard.​power_shot_snipe

Snipe
none3s cast70 m2, 380100%

Neutralize Target

If his current target is out of LOS, neutralizes them so he can keep firing.

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​neutralize_target

Neutralize Target
1.5sinstant70 m2, 350100%

Defense Screen Projector

Take cover behind a defense screen projector, reducing damage taken.

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​portable_cover_phase_2

Defense Screen Projector
60s1.5s cast70 m390100%

End Cover Phase

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​end_cover_phase

End Cover Phase
30sinstantany4, 5150100%

Flashbang

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​flashbang_teleport_phase_two

Flashbang
10s4s channelany4125100%

Series of Shots

Unleashes a series of shots that deal <<1>> weapon damage over the duration. Must be in cover to use.

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​hard.​series_of_shots

Series of Shots
9s3s channel70 m4, 5100100%

Overload Shot

Blasts a target for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​hard.​stun_shot

Overload Shot
12sinstant60 m4, 590100%

[knockback_shot]

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​hard.​knockback_shot

[knockback_shot]
6sinstant10 m4, 580100%

Interaction

Char ref: chr.grand_moff_kilran

Starts conversation: cnv.location.flashpoint.republic.revan.grand_moff_kilran_holo_maelstrom_prison

Loot information

Loot package: 3922780287577749528, 16809296814421021438, 1519055067425086355, 5716446742446699584, 13978818759485537071

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c28_m
          agescar_human_non_c09_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_med_ge_a10_shld
            • + chest_tight_bms_med_ge_a10_chest
            • + chest_tight_bms_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer01_m
            handhand_glove_bms_archetype
            • Material: hand_glove_med_ge_a10impofficer01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a10_front
            • Material: waist_belt_med_ge_a10impofficer02_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a10impofficer01_m_v02
            bootboot_tall_bms_archetype
            • Material: boot_tall_med_ge_a10impofficer01_u
            All NPCs with this appearance (6)