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Portrait

Grave-Robber Kabari <Treasure Hunting (Mission Trainer)>

Level 41 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Treasure Hunting

Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact enhancements, hilts, color crystals, focii and generators. Other possible rewards include lockboxes that can contain valuable items or credits and gifts for companions to raise their Influence rating.

Recommended Crafting Skills: Artifice.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​treasure_hunting

Treasure Hunting
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc04
  • Material: head_human_bms_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gecollar01_bms_archetype
  • Material: face_gecollar01_med_ge_a20slave02_u
hairhair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h27_p
    haircolor
     haircolor_human_non_h15_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c25_m
          agescar_human_non_c04_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_med_ge_a20_hooddown
            • + chest_tight_bms_med_ge_a20_shld
            • + chest_tight_bms_med_ge_a20_tunic
            • Material: chest_tight_med_ge_a20slave02_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a20slave02_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a20_cuff
            • Material: hand_glove_med_ge_a20slave02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a20_back
            • + waist_belt_bms_med_ge_a20_front
            • Material: waist_belt_med_ge_a20slave02_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a20slave02_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a20_straps
            • Material: boot_tall_med_ge_a20slave02_u