1. NPCs
  2. operation
  3. deepstation
  4. difficulty_1
  5. boss
  6. lord_valeo
  7. grey_swarm_thrall_male_01
Portrait

Grey Swarm Thrall <The Whisper>

Level 80 | Standard | Melee


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Maul

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​swarm.​grey_swarm_leap

Maul
6sinstant15 m99100%

Shredding Strike

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​swarm.​grey_swarm_flurry

Shredding Strike
1sinstant6 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_infected_a01c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
faceface_swmask12_bma_archetype
  • Material: face_swmask12_heavy_sw_mtx18c01_u
haircolor
 haircolor_human_non_h03_p
    complexioncomp_human_non_sith25_02_m
      facepainttattoo_human_non_sw02_u
        agescar_human_non_c07_u
          Body details
          SlotDetails
          chestchest_cyborg01_bma_archetype
          • Material: chest_cyborg01_med_ge_cy03c01_u
          handhand_cyborg01_bma_archetype
          • Material: hand_cyborg01_med_ge_cy02c01_u
          waistwaist_belt_bma_archetype
          • Material: waist_cyborg05_med_ge_cy02c01_u
          • Skin is shown in slot 1 but no skin material defined
          • Skin color is hued into slot: 1
          legleg_cyborg01_bma_archetype
          • Material: leg_cycborg01_med_ge_cy01c01_u
          bootboot_cyborg01_bma_archetype
          • Material: boots_cycborg01_med_ge_cy02c01_u
          All NPCs with this appearance (2)