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Portrait

Hesk Security Sniper

Level 51-52 | Standard | Marksman


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Portable Cover

Drops a portable cover generator, increasing your defense against targets in your cone of cover. Lasts 10 minutes.

FQN: abl.​npc.​ability.​tech.​take_portable_cover

Take Portable Cover
6sinstant30 m200100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m17540%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m10090%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m100110%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a05
  • Material: head_human_bmn_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehat02_bmn_archetype
  • + 1647462 – not found
  • + 1492226 – not found
  • Material: face_gehat02_med_ge_a40mercofficer01_m_v01
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sp_cyber03_cheek
  • + facehair_human_bmn_caucasian_sp_cyber03_ear
  • + facehair_human_bmn_caucasian_sp_cyber03_eye
  • + facehair_human_bmn_caucasian_sp_cyber03_side
  • + facehair_human_bmn_caucasian_sp_cyber03_brow
  • Material: facehair_human_non_sp_cyber03_u
skincolor
 skincolor_human_non_h27_p
    complexioncomp_human_non_eyebrow21_m
      Body details
      SlotDetails
      chestchest_jacket_bmn_archetype
      • + chest_jacket_bmn_med_ge_a40_collar
      • + chest_jacket_bmn_med_ge_a40_thigh
      • Material: chest_jacket_med_ge_a40mercofficer01_m
      bracerbracer_short_bmn_archetype
      • Material: bracer_short_med_ge_a40mercofficer01_u_v01
      handhand_gauntlet_bmn_archetype
      • + hand_gauntlet_bmn_med_ge_a40_forearm
      • Material: hand_gauntlet_med_ge_a40mercofficer01_u
      waistwaist_belt_bmn_archetype
      • + waist_belt_bmn_med_ge_a40_back
      • + waist_belt_bmn_med_ge_a40_front
      • Material: waist_belt_med_ge_a40mercofficer01_u
      legleg_pant_bmn_archetype
      • Material: leg_pant_med_ge_a40mercofficer01_m_v01
      bootboot_tall_bmn_archetype
      • Material: boot_tall_med_ge_a40mercofficer01_u