1. NPCs
  2. location
  3. flashpoint
  4. shared
  5. crimson_vengeance
  6. enemy
  7. boss_ikorals_chosen
Portrait

Ikoral's Chosen

Level 46 | Champion | Boss


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Force Bond

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​force_bond_adds_version

Force Bond
4sinstantany1, 21000100%

Ancient Terror

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​adds_ranged_nuke

Ancient Terror
none3s cast90 m2500100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bfn_non_a03
  • Material: head_bloodsith_non_a03c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bfn_non_a05
  • Material: head_bloodsith_non_a05c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bfn_non_a07
  • Material: head_bloodsith_non_a07c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jwcirclet01_bfn_archetype
  • + face_jwcirclet01_bfn_jw_h02_band
  • Material: face_jwcirclet01_jw_h02c01_u
hairhair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_ponytail
  • + hair_human_bfn_non_a04_sidebun
  • Material: hair_human_non_a04_v01_f
facehair
(one of 4)
facehair_bloodsith_bfn_non_a01
  • Material: facehair_bloodsith_non_a01_v01_f
facehair_bloodsith_bfn_non_a03
  • Material: facehair_bloodsith_non_a03_v01_f
facehair_bloodsith_bfn_non_a02
  • Material: facehair_bloodsith_non_a02_v01_f
facehair_bloodsith_bfn_non_a04
  • Material: facehair_bloodsith_non_a04_v01_f
skincolor
 skincolor_sith_non_h05_p
    haircolor
    (one of 2)
     haircolor_sith_non_h01_p
       haircolor_sith_non_h04_p
        eyecolor
        (one of 2)
         eyecolor_sith_non_h04_s
           eyecolor_sith_non_h03_s
            complexion
            (one of 4)
            comp_sith_non_c02_u
              comp_sith_non_c05_u
                comp_sith_non_c08_u
                  comp_sith_non_c11_u
                    Body details
                    SlotDetails
                    chestchest_baggy_bfn_archetype
                    • + chest_baggy_bfn_med_ge_a34_shld
                    • + chest_baggy_bfn_med_ge_a34_loin
                    • Material: chest_baggy_med_ge_a34mystic03_f
                    bracerbracer_short_bfn_archetype
                    • Material: bracer_short_med_ge_a34mystic01_u_v02
                    handhand_gloveskin01_bfn_archetype
                    • Material: hand_gloveskin01_med_jk_a07c01_u
                    • Skin slot 1: hand_naked_bloodsith_young_a01c01_bfn
                    • Skin color is hued into slot: 1
                    waistwaist_belt_bfn_archetype
                    • + waist_belt_bfn_med_ge_a34_back
                    • + waist_belt_bfn_med_ge_a34_front
                    • Material: waist_belt_med_ge_a34mystic01_u
                    legleg_dancer01_bfn_archetype
                    • Material: leg_dancer01_light_ge_a21dancer02_f_v01
                    • Skin slot 1: leg_naked_bloodsith_young_a01c01_bfn
                    • Skin color is hued into slot: 1
                    bootboot_dancer01_bfn_archetype
                    • + boot_dancer01_bfn_light_ge_a21_shin
                    • Material: boot_dancer01_light_ge_a21dancer02_f
                    • Skin slot 1: boot_naked_bloodsith_young_a01c01_bfn
                    • Skin color is hued into slot: 1