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Portrait

Imperial Deadeye

Level 80 | Standard | Sniper


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m3050%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0150%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bfn_archetype
  • Material: face_gehelmet01_heavy_ge_a11impheavy02_u
skincolor
 skincolor_human_asian_h09_p
    eyecolor
     eyecolor_human_non_h03_s
      complexioncomp_human_non_c21_f
        Body details
        SlotDetails
        chestchest_armor01_bfn_archetype
        • + chest_armor01_bfn_med_ge_a11_back
        • Material: chest_armor_heavy_ge_a11impheavy02_f
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_heavy_ge_a11impheavy02_u_v01
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_med_ge_a11_forearm
        • Material: hand_glove_heavy_ge_a11impheavy02_u
        waistwaist_belt_bfn_archetype
        • Material: waist_belt_heavy_ge_a11impheavy02_u
        legleg_armor02_bfn_archetype
        • Material: leg_armor02_heavy_ge_a11impheavy02_f_v02
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_med_ge_a11_shin
        • Material: boot_tall_heavy_ge_a11impheavy02_u
        3D model
        Facial details
        SlotDetails
        headhead_human_bfn_caucasian_npc01
        • Material: head_human_caucasian_npc01_f
        • Eye material: eye_human_non_a01_c01
        • Skin color is hued into slot: 0
        faceface_gehelmet01_bfn_archetype
        • Material: face_gehelmet01_heavy_ge_a11impheavy02_u
        skincolor
         skincolor_human_asian_h09_p
          eyecolor
           eyecolor_human_non_h03_s
            complexioncomp_human_non_c21_f
              Body details
              SlotDetails
              chestchest_armor01_bfn_archetype
              • + chest_armor01_bfn_med_ge_a11_back
              • Material: chest_armor_heavy_ge_a11impheavy02_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_heavy_ge_a11impheavy02_u_v01
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_med_ge_a11_forearm
              • Material: hand_glove_heavy_ge_a11impheavy02_u
              waistwaist_belt_bfn_archetype
              • Material: waist_belt_heavy_ge_a11impheavy02_u
              legleg_armor02_bfn_archetype
              • Material: leg_armor02_heavy_ge_a11impheavy02_f_v02
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_med_ge_a11_shin
              • Material: boot_tall_heavy_ge_a11impheavy02_u